# openGLRequireES32

> Specifies whether the application requires OpenGL ES 3.2 support.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool openGLRequireES32 { get; set; }
```
