# GetSupportedIconKinds(NamedBuildTarget)

> Retrieves all PlatformIconKind values supported by the specified build target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static PlatformIconKind[] GetSupportedIconKinds(NamedBuildTarget buildTarget)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.0/script-reference/unityeditor/build/namedbuildtarget)): The [NamedBuildTarget](/engine/6000.0/script-reference/unityeditor/build/namedbuildtarget.md).

### Returns

| Type                | Description |
| ------------------- | ----------- |
| PlatformIconKind\[] |             |

### Remarks

Additional Resources: [PlayerSettings.GetPlatformIcons](/engine/6000.0/script-reference/unityeditor/playersettings/getplatformicons.md), [PlayerSettings.SetPlatformIcons](/engine/6000.0/script-reference/unityeditor/playersettings/setplatformicons.md), [PlayerSettings.GetSupportedIconKindsForPlatform](/engine/6000.0/script-reference/unityeditor/playersettings/getsupportediconkindsforplatform.md) (deprecated overload).
