# GetShaderPrecisionModel()

> Gets the active shader precision model.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static ShaderPrecisionModel GetShaderPrecisionModel()
```

### Returns

| Type                                                                                        | Description |
| ------------------------------------------------------------------------------------------- | ----------- |
| [ShaderPrecisionModel](/engine/6000.0/script-reference/unityeditor/shaderprecisionmodel.md) |             |
