# IncludeRenderers

> An array of GameObjects that the picking algorithm exclusively considers when it selects the nearest object. If this is null, Unity considers all GameObjects in open scenes for selection.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public NativeArray<int> IncludeRenderers { get; }
```
