# ExcludeRenderers

> An array of GameObjects that the picking algorithm doesn't consider when it selects the nearest object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public NativeArray<int> ExcludeRenderers { get; }
```
