# showContactSeparation

> Whether the PhysicsDebugWindow shows contact separation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool showContactSeparation { get; set; }
```

### Remarks

If you set this property to true, the [PhysicsDebugWindow](/engine/6000.0/script-reference/unityeditor/physicsdebugwindow.md) visualizes [ContactPoint.separation](/engine/6000.0/script-reference/unityengine/contactpoint/separation.md).
