# showContacts

> Whether the PhysicsDebugWindow shows contacts.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool showContacts { get; set; }
```

### Remarks

If you set this property to true, contacts are visualized in the scene.
