# GetShowSleepingBodies

> Should the sleeping Rigidbodies be considered by the display filter.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## GetShowSleepingBodies()

Should the sleeping Rigidbodies be considered by the display filter.

```csharp
public static bool GetShowSleepingBodies()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

[Rigidbody.IsSleeping](/engine/6000.0/script-reference/unityengine/rigidbody/issleeping.md).

## GetShowSleepingBodies(FilterWorkflow)

Should the sleeping Rigidbodies be considered by the display filter.

> **Warning:**
>
> **Removed.** Enum PhysicsVisualizationSettings.FilterWorkflow has been deprecated. Use APIs without this argument instead

```csharp
public static bool GetShowSleepingBodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow)
```

### Parameters

**** (\[FilterWorkflow]\(/engine/6000.0/script-reference/unityeditor/physicsvisualizationsettings/filterworkflow)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

[Rigidbody.IsSleeping](/engine/6000.0/script-reference/unityengine/rigidbody/issleeping.md).
