# Resolve()

> Forces the Package Manager to resolve the project's packages, reinstalling any altered or missing package and removing extraneous packages.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.PackageManager](/engine/6000.0/script-reference/unityeditor/packagemanager.md)
* **Assembly:** UnityEditor

```csharp
public static void Resolve()
```

### Remarks

Forces the Package Manager to resolve the project's packages to ensure they are up-to-date and unchanged. If the packages are already up-to-date, no event is raised.

**Note:** Make sure any other Client operations have completed before calling this method. For more information, see the note on the [Client](/engine/6000.0/script-reference/unityeditor/packagemanager/client.md) class reference page.
