# PushUpdatePrefabInstancesEvent(ref UpdatePrefabInstancesEventArgs)

> Adds an UpdatePrefabInstancesEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## PushUpdatePrefabInstancesEvent(UpdatePrefabInstancesEventArgs)

```csharp
public void PushUpdatePrefabInstancesEvent(ref UpdatePrefabInstancesEventArgs data)
```

### Parameters

**** (\[UpdatePrefabInstancesEventArgs]\(/engine/6000.0/script-reference/unityeditor/updateprefabinstanceseventargs)): The event data to add to the stream.
