# PushDestroyAssetObjectEvent(ref DestroyAssetObjectEventArgs)

> Adds an DestroyAssetObjectEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## PushDestroyAssetObjectEvent(DestroyAssetObjectEventArgs)

```csharp
public void PushDestroyAssetObjectEvent(ref DestroyAssetObjectEventArgs data)
```

### Parameters

**** (\[DestroyAssetObjectEventArgs]\(/engine/6000.0/script-reference/unityeditor/destroyassetobjecteventargs)): The event data to add to the stream.
