# PushChangeSceneEvent(ref ChangeSceneEventArgs)

> Adds an ChangeSceneEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## PushChangeSceneEvent(ChangeSceneEventArgs)

```csharp
public void PushChangeSceneEvent(ref ChangeSceneEventArgs data)
```

### Parameters

**** (\[ChangeSceneEventArgs]\(/engine/6000.0/script-reference/unityeditor/changesceneeventargs)): The event data to add to the stream.
