# PushChangeGameObjectParentEvent(ref ChangeGameObjectParentEventArgs)

> Adds an ChangeGameObjectParentEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## PushChangeGameObjectParentEvent(ChangeGameObjectParentEventArgs)

```csharp
public void PushChangeGameObjectParentEvent(ref ChangeGameObjectParentEventArgs data)
```

### Parameters

**** (\[ChangeGameObjectParentEventArgs]\(/engine/6000.0/script-reference/unityeditor/changegameobjectparenteventargs)): The event data to add to the stream.
