# PushChangeGameObjectOrComponentPropertiesEvent(ref ChangeGameObjectOrComponentPropertiesEventArgs)

> Adds an ChangeGameObjectOrComponentPropertiesEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## PushChangeGameObjectOrComponentPropertiesEvent(ChangeGameObjectOrComponentPropertiesEventArgs)

```csharp
public void PushChangeGameObjectOrComponentPropertiesEvent(ref ChangeGameObjectOrComponentPropertiesEventArgs data)
```

### Parameters

**** (\[ChangeGameObjectOrComponentPropertiesEventArgs]\(/engine/6000.0/script-reference/unityeditor/changegameobjectorcomponentpropertieseventargs)): The event data to add to the stream.
