# PushChangeAssetObjectPropertiesEvent(ref ChangeAssetObjectPropertiesEventArgs)

> Adds an ChangeAssetObjectPropertiesEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## PushChangeAssetObjectPropertiesEvent(ChangeAssetObjectPropertiesEventArgs)

```csharp
public void PushChangeAssetObjectPropertiesEvent(ref ChangeAssetObjectPropertiesEventArgs data)
```

### Parameters

**** (\[ChangeAssetObjectPropertiesEventArgs]\(/engine/6000.0/script-reference/unityeditor/changeassetobjectpropertieseventargs)): The event data to add to the stream.
