# Dispose()

> Releases the memory associated with this instance.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void Dispose()
```

### Remarks

Note: This does not affect any [ObjectChangeEventStream](/engine/6000.0/script-reference/unityeditor/objectchangeeventstream.md) instances that were constructed with this builder.
