# GetChannelClientList()

> Gets a list of all channel clients connected to the ChannelService.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.0/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor

```csharp
public static ChannelClientInfo[] GetChannelClientList()
```

### Returns

| Type                                                                                          | Description                                                    |
| --------------------------------------------------------------------------------------------- | -------------------------------------------------------------- |
| [ChannelClientInfo\[\]](/engine/6000.0/script-reference/unityeditor/mpe/channelclientinfo.md) | A list that contains the ChannelInfo for every channel client. |

### Remarks

This method lists all connections to the [ChannelService](/engine/6000.0/script-reference/unityeditor/mpe/channelservice.md), regardless of which channels they are connected to. For example, the "events" channel might have multiple [ChannelClient](/engine/6000.0/script-reference/unityeditor/mpe/channelclient.md)s connected to it.
