# ChannelScope

> Scope that cna be use to open a channel and that will close the channel when the scope ends.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.MPE](/engine/6000.0/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor
* **Implements:** [IDisposable](https://learn.microsoft.com/dotnet/api/system.idisposable)

```csharp
public struct ChannelScope : IDisposable
```
