# ChannelClientInfo

> A structure that contains all of a ChannelClient 's connection data.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.MPE](/engine/6000.0/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor
* **Implements:** [IEquatable\<ChannelClientInfo>](https://learn.microsoft.com/dotnet/api/system.iequatable-1)

```csharp
public struct ChannelClientInfo : IEquatable<ChannelClientInfo>
```

## Properties

| Property                                                                                          | Description                                                                                                                                                                                                                                                    |
| ------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [clientId](/engine/6000.0/script-reference/unityeditor/mpe/channelclientinfo/clientid.md)         | The channel's channel ID (clientId).                                                                                                                                                                                                                           |
| [connectionId](/engine/6000.0/script-reference/unityeditor/mpe/channelclientinfo/connectionid.md) | The ChannelClient's connection ID.                                                                                                                                                                                                                             |
| [name](/engine/6000.0/script-reference/unityeditor/mpe/channelclientinfo/name.md)                 | The ChannelClient's name (see [ChannelClient.channelName](/engine/6000.0/script-reference/unityeditor/mpe/channelclient/channelname.md). This matches the route of the URL connecting to the ChannelService. For example, "127.0.0.1:9292/\\\<channelName\\>". |
