# MonoImporter

> Represents a C# script in the project.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor
* **Inherits from:** [AssetImporter](/engine/6000.0/script-reference/unityeditor/assetimporter.md)

```csharp
public class MonoImporter : AssetImporter
```

## Methods

| Method                                                                                                   | Description                                                                                                                                                          |
| -------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [GetDefaultReference](/engine/6000.0/script-reference/unityeditor/monoimporter/getdefaultreference.md)   | Gets the default value for a reference field in the imported [MonoScript](/engine/6000.0/script-reference/unityeditor/monoscript.md).                                |
| [GetIcon](/engine/6000.0/script-reference/unityeditor/monoimporter/geticon.md)                           | Gets the icon to associate with the imported [MonoScript](/engine/6000.0/script-reference/unityeditor/monoscript.md).                                                |
| [GetScript](/engine/6000.0/script-reference/unityeditor/monoimporter/getscript.md)                       | Gets the imported [MonoScript](/engine/6000.0/script-reference/unityeditor/monoscript.md). If the imported C# file contains multiple classes, the first is returned. |
| [SetDefaultReferences](/engine/6000.0/script-reference/unityeditor/monoimporter/setdefaultreferences.md) | Sets default references for this [MonoScript](/engine/6000.0/script-reference/unityeditor/monoscript.md).                                                            |
| [SetIcon](/engine/6000.0/script-reference/unityeditor/monoimporter/seticon.md)                           | Sets a custom icon to associate with the imported [MonoScript](/engine/6000.0/script-reference/unityeditor/monoscript.md).                                           |

## Static Methods

| Method                                                                                                           | Description                                                                                                                                                                                                                                         |
| ---------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [GetAllRuntimeMonoScripts](/engine/6000.0/script-reference/unityeditor/monoimporter/getallruntimemonoscripts.md) | Gets an array of scripts that will be available at runtime.                                                                                                                                                                                         |
| [GetExecutionOrder](/engine/6000.0/script-reference/unityeditor/monoimporter/getexecutionorder.md)               | Gets the execution order for a [MonoScript](/engine/6000.0/script-reference/unityeditor/monoscript.md).                                                                                                                                             |
| [SetExecutionOrder](/engine/6000.0/script-reference/unityeditor/monoimporter/setexecutionorder.md)               | Sets the execution order for a [MonoScript](/engine/6000.0/script-reference/unityeditor/monoscript.md). This method forces Unity to reimport the [MonoImporter](/engine/6000.0/script-reference/unityeditor/monoimporter.md) for the target script. |

## Inheritance

**Inherited Members:**

* [AssetImporter.GetImportLog(string)](/engine/6000.0/script-reference/unityeditor/assetimporter/getimportlog.md)
* [AssetImporter.SetAssetBundleNameAndVariant(string, string)](/engine/6000.0/script-reference/unityeditor/assetimporter/setassetbundlenameandvariant.md)
* [AssetImporter.GetAtPath(string)](/engine/6000.0/script-reference/unityeditor/assetimporter/getatpath.md)
* [AssetImporter.SaveAndReimport()](/engine/6000.0/script-reference/unityeditor/assetimporter/saveandreimport.md)
* [AssetImporter.AddRemap(SourceAssetIdentifier, Object)](/engine/6000.0/script-reference/unityeditor/assetimporter/addremap.md)
* [AssetImporter.RemoveRemap(SourceAssetIdentifier)](/engine/6000.0/script-reference/unityeditor/assetimporter/removeremap.md)
* [AssetImporter.GetExternalObjectMap()](/engine/6000.0/script-reference/unityeditor/assetimporter/getexternalobjectmap.md)
* [AssetImporter.SupportsRemappedAssetType(Type)](/engine/6000.0/script-reference/unityeditor/assetimporter/supportsremappedassettype.md)
* [AssetImporter.assetPath](/engine/6000.0/script-reference/unityeditor/assetimporter/assetpath.md)
* [AssetImporter.importSettingsMissing](/engine/6000.0/script-reference/unityeditor/assetimporter/importsettingsmissing.md)
* [AssetImporter.userData](/engine/6000.0/script-reference/unityeditor/assetimporter/userdata.md)
* [AssetImporter.assetBundleName](/engine/6000.0/script-reference/unityeditor/assetimporter/assetbundlename.md)
* [AssetImporter.assetBundleVariant](/engine/6000.0/script-reference/unityeditor/assetimporter/assetbundlevariant.md)
* [Object.GetInstanceID()](/engine/6000.0/script-reference/unityengine/object/getinstanceid.md)
* [Object.GetHashCode()](/engine/6000.0/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.0/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.0/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectssortmode\))
* [Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive-findobjectssortmode\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.0/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindObjectsByType\<T>(FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectssortmode\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive-findobjectssortmode\))
* [Object.FindFirstObjectByType\<T>()](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>()](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindFirstObjectByType\<T>(FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindFirstObjectByType(Type)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindFirstObjectByType(Type, FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type-findobjectsinactive\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.0/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.0/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.0/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.0/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.0/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.0/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
