# None

> Strip normals/tangents.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Use ModelImporterNormals.None instead

```csharp
None = 2
```

### Remarks

If normals/tangents are not needed by all shaders, this can be a simple way to reduce build size a little.

Additional Resources: [ModelImporter.normalImportMode](/engine/6000.0/script-reference/unityeditor/modelimporter/normalimportmode.md), [ModelImporter.tangentImportMode](/engine/6000.0/script-reference/unityeditor/modelimporter/tangentimportmode.md).
