# Custom

> Import a custom number of bones per vertex.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
Custom = 1
```

### Remarks

Additional Resources: [ModelImporter.skinWeights](/engine/6000.0/script-reference/unityeditor/modelimporter/skinweights.md), [ModelImporter.maxBonesPerVertex](/engine/6000.0/script-reference/unityeditor/modelimporter/maxbonespervertex.md).
