# FromAngle

> Use the angle between adjacent faces to determine if an edge is smooth or hard.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
FromAngle = 2
```

### Remarks

Additional Resources: [ModelImporter.normalSmoothingSource](/engine/6000.0/script-reference/unityeditor/modelimporter/normalsmoothingsource.md), [ModelImporter.normalSmoothingAngle](/engine/6000.0/script-reference/unityeditor/modelimporter/normalsmoothingangle.md).
