# Unweighted_Legacy

> The normals are unweighted. This option uses the legacy algorithm for handling hard edges.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
[InspectorName("Unweighted (Legacy)")]
Unweighted_Legacy = 0
```
