# Low

> Low amount of mesh compression.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
Low = 1
```

### Remarks

Vertex positions, normals/tangents and UVs will be quantized to respectively 20, 8, 16 bits per component. Skinning information will be compressed.

Additional Resources: [ModelImporter.meshCompression](/engine/6000.0/script-reference/unityeditor/modelimporter/meshcompression.md).
