# PerSourceMaterial

> Generate a material for each material in the source asset.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** Use ModelImporter.materialImportMode=Import and ModelImporter.materialName=ModelImporterMaterialName.BasedOnModelNameAndMaterialName instead

```csharp
PerSourceMaterial = 2
```

### Remarks

Additional Resources: [ModelImporter.generateMaterials](/engine/6000.0/script-reference/unityeditor/modelimporter/generatematerials.md).
