# lockRootRotation

> Enable to make root rotation be baked into the movement of the bones. Disable to make root rotation be stored as root motion.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool lockRootRotation { get; set; }
```
