# additiveReferencePoseFrame

> The additive reference pose frame.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public float additiveReferencePoseFrame { get; set; }
```

### Remarks

The allow frame range is defines by the imported take time which mean that the reference pose frame could be lower than [ModelImporterClipAnimation.firstFrame](/engine/6000.0/script-reference/unityeditor/modelimporterclipanimation/firstframe.md) or greater than [ModelImporterClipAnimation.lastFrame](/engine/6000.0/script-reference/unityeditor/modelimporterclipanimation/lastframe.md) time range.

If you want to use another animation clip to define your reference pose you need to use [AnimationUtility.SetAdditiveReferencePose](/engine/6000.0/script-reference/unityeditor/animationutility/setadditivereferencepose.md).
