# normalSmoothingAngle

> Smoothing angle (in degrees) for calculating normals.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public float normalSmoothingAngle { get; set; }
```

### Remarks

How sharp the edge has to be to be turned into a hard edge when calculating normals. This setting is only used when [ModelImporter.importNormals](/engine/6000.0/script-reference/unityeditor/modelimporter/importnormals.md) is set to [ModelImporterNormals.Calculate](/engine/6000.0/script-reference/unityeditor/modelimporternormals/calculate.md).

Additional Resources: [ModelImporter.importNormals](/engine/6000.0/script-reference/unityeditor/modelimporter/importnormals.md), [ModelImporterNormals](/engine/6000.0/script-reference/unityeditor/modelimporternormals.md).
