# extraExposedTransformPaths

> Animation optimization setting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public string[] extraExposedTransformPaths { get; set; }
```

### Remarks

Specify the paths of the Transforms which are not supposed to be optimized out when [ModelImporter.optimizeGameObjects](/engine/6000.0/script-reference/unityeditor/modelimporter/optimizegameobjects.md) is enabled.
