# SetPerTriangleUV2(Mesh, Vector2[])

> Will insert per-triangle uv2 in mesh and handle vertex splitting etc.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool SetPerTriangleUV2(Mesh src, Vector2[] triUV)
```

### Parameters

**** (\[Mesh]\(/engine/6000.0/script-reference/unityengine/mesh)): **** (\[Vector2\[]]\(/engine/6000.0/script-reference/unityengine/vector2)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
