# PropertiesGUI()

> Render the standard material properties. This method will either render properties using a ShaderGUI instance if found otherwise it uses MaterialEditor.PropertiesDefaultGUI.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool PropertiesGUI()
```

### Returns

| Type                                                          | Description                            |
| ------------------------------------------------------------- | -------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if any value was changed. |
