# OnDisable()

> Called when the editor is disabled, if overridden please call the base OnDisable() to ensure that the material inspector is set up properly.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public virtual void OnDisable()
```
