# kMiniTextureFieldLabelIndentLevel

> Useful for indenting shader properties that need the same indent as mini texture field.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public const int kMiniTextureFieldLabelIndentLevel = 2
```
