# DoubleSidedGIField()

> Display UI for editing a material's Double Sided Global Illumination setting. Returns true if the UI is indeed displayed i.e. the material supports the Double Sided Global Illumination setting. +Additional Resources: Material.doubleSidedGI.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool DoubleSidedGIField()
```

### Returns

| Type                                                          | Description                                   |
| ------------------------------------------------------------- | --------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the UI is displayed, false otherwise. |
