# lightingDataUpdated

> Event which is called when any lighting data is updated as part of the GI backing process.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static event Action lightingDataUpdated
```

### Remarks

Additional Resources: [Lightmapping.lightingDataAsset](/engine/6000.0/script-reference/unityeditor/lightmapping/lightingdataasset.md).
