# Clear()

> Deletes all runtime data for the currently loaded Scenes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void Clear()
```

### Remarks

This method deletes the following: baked and real-time lightmaps, Enlighten Realtime Global Illumination metadata, baked output on Lights, and baked and real-time data on instances (index, ST and per-instance UVs).

This method does not delete lightmaps, Reflection Probes, or the Lighting Data Asset. See also: [Lightmapping.ClearLightingDataAsset](/engine/6000.0/script-reference/unityeditor/lightmapping/clearlightingdataasset.md).
