# isTransparent

> If enabled, the object appears transparent during GlobalIllumination lighting calculations.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool isTransparent { get; set; }
```

### Remarks

Backfaces are not contributing to and light travels through the surface. This is useful for emissive invisible surfaces.
