# irradianceBudget

> The amount of data used for Enlighten Realtime Global Illumination texels. Specifies how detailed view of the Scene a texel has. Small values mean more averaged out lighting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public int irradianceBudget { get; set; }
```

### Remarks

**Performance impact:** It affects the memory footprint and the rate of lighting updates.
