# LightingExplorerTab

> Constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## LightingExplorerTab(string, Func\<Object\[]>, Func\<LightingExplorerTableColumn\[]>)

Constructor.

```csharp
public LightingExplorerTab(string title, Func<Object[]> objects, Func<LightingExplorerTableColumn[]> columns)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The title of the tab.**** (\[Func\<Object\[]>]\(https\://learn.microsoft.com/dotnet/api/system.func-1)): The objects that the tab must contain.**** (\[Func\<LightingExplorerTableColumn\[]>]\(https\://learn.microsoft.com/dotnet/api/system.func-1)): How the columns should look and behave.

## LightingExplorerTab(string, Func\<Object\[]>, Func\<LightingExplorerTableColumn\[]>, bool)

Constructor.

```csharp
public LightingExplorerTab(string title, Func<Object[]> objects, Func<LightingExplorerTableColumn[]> columns, bool showFilterGUI)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The title of the tab.**** (\[Func\<Object\[]>]\(https\://learn.microsoft.com/dotnet/api/system.func-1)): The objects that the tab must contain.**** (\[Func\<LightingExplorerTableColumn\[]>]\(https\://learn.microsoft.com/dotnet/api/system.func-1)): How the columns should look and behave.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;
