# GetDefaultReflectionCubemap()

> Gets the default reflection cubemap stored in a LightingDataAsset.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public Texture GetDefaultReflectionCubemap()
```

### Returns

| Type                                                              | Description                     |
| ----------------------------------------------------------------- | ------------------------------- |
| [Texture](/engine/6000.0/script-reference/unityengine/texture.md) | The default reflection cubemap. |
