# inSceneAsset

> The collected in-scene asset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public Object inSceneAsset { get; set; }
```

### Remarks

In-scene assets are scene objects that are referenced by one or more objects in a scene and are of an asset type. Examples of asset types include, but are not limited to, [Mesh](/engine/6000.0/script-reference/unityengine/mesh.md), [Material](/engine/6000.0/script-reference/unityengine/material.md), and [ScriptableObject](/engine/6000.0/script-reference/unityengine/scriptableobject.md). Additional Resources: [InSceneAssetUtility](/engine/6000.0/script-reference/unityeditor/insceneassetutility.md).
