# HighlightIdentifier(Rect, string)

> Call this method to create an identifiable rect that the Highlighter can find.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void HighlightIdentifier(Rect position, string identifier)
```

### Parameters

**** (\[Rect]\(/engine/6000.0/script-reference/unityengine/rect)): The position to make highlightable.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The identifier text of the rect.

### Remarks

If you want a custom rect in an EditorWindow or custom Editor to be highlightable, you can call this method to specify the rect and the identifier text for that rect. That will make it possible for the Highlighter to highlight the rect.
