# DropBetween

> Drop a dragged object between two Hierarchy sibling items the mouse is hovered over. The dropTargetInstanceID is the Hierarchy item above the hover point, the dropped object is inserted below the target.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
DropBetween = 2
```
