# DistancePointToLine(Vector2, Vector2, Vector2)

> Distance from a point p in 2d to a line defined by two points a and b.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static float DistancePointToLine(Vector2 p, Vector2 a, Vector2 b)
```

### Parameters

**** (\[Vector2]\(/engine/6000.0/script-reference/unityengine/vector2)): **** (\[Vector2]\(/engine/6000.0/script-reference/unityengine/vector2)): **** (\[Vector2]\(/engine/6000.0/script-reference/unityengine/vector2)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |
