# DistancePointLine(Vector3, Vector3, Vector3)

> Calculate distance between a point and a line.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static float DistancePointLine(Vector3 point, Vector3 lineStart, Vector3 lineEnd)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): **** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): **** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Remarks

Additional Resources: [HandleUtility.ProjectPointLine](/engine/6000.0/script-reference/unityeditor/handleutility/projectpointline.md).
