# DistancePointBezier(Vector3, Vector3, Vector3, Vector3, Vector3)

> Calculate distance between a point and a Bezier curve.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static float DistancePointBezier(Vector3 point, Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent)
```

### Parameters

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### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Remarks

Additional Resources: [Handles.DrawBezier](/engine/6000.0/script-reference/unityeditor/handles/drawbezier.md) function.
