# GraphicsJobMode

> Enum used to specify the graphics jobs mode to use.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum GraphicsJobMode
```

## Remarks

Additional Resources: [PlayerSettings.graphicsJobMode](/engine/6000.0/script-reference/unityeditor/playersettings/graphicsjobmode.md).

## Fields

| Value                                                                           | Description                                  |
| ------------------------------------------------------------------------------- | -------------------------------------------- |
| [Legacy](/engine/6000.0/script-reference/unityeditor/graphicsjobmode/legacy.md) | Legacy Graphics Jobs ("Jobified Rendering"). |
| [Native](/engine/6000.0/script-reference/unityeditor/graphicsjobmode/native.md) | Native Graphics Jobs.                        |
| [Split](/engine/6000.0/script-reference/unityeditor/graphicsjobmode/split.md)   | Split Graphics Jobs.                         |
