# SetGizmoEnabled(Type, bool, bool)

> Enable or disable gizmo rendering in the Scene View for a component type. Gizmos are the simple lines and guides drawn by component editors. For example, the Camera frustum guidelines are gizmos.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void SetGizmoEnabled(Type type, bool enabled, bool addToRecentlyChanged = true)
```

### Parameters

**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): The component type to render or hide gizmos.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Set true to render gizmos in the Scene View, false to hide.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Set true to append this component to the "Recently Changed" list in the Annotation Window.

### Remarks

Type must be assignable to UnityEngine.Component.
