# HintedSmooth

> Use Anti-Aliased Font rendering with hinting. This forces character lines to run along pixel boundaries.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
HintedSmooth = 1
```

### Remarks

Generally produces a crisper output than [FontRenderingMode.Smooth](/engine/6000.0/script-reference/unityeditor/fontrenderingmode/smooth.md), more similar to the font rendering used on Windows. It is slower to render textures then when using smooth mode, but may be easier to read for small font sizes.
